BATTLE

Battle has a lot of strategy to it, so make sure that you play offense (win your opponent’s black cups) and defense (protect your black cups) in this one.

The object of this game is to capture your opponent’s soldiers (9 black cups furthest from you) before your opponent captures your soldiers (9 black cups closest to you). The first team to capture (win) all 9 of their opponent’s soldiers wins the game of Battle.

Type of Game: Win The Cup
Difficulty: Hard
Lineup: Opposite Sides
# of Corks Per Team: 10
# of Steps Back: 5
CUP RULES – WIN THE CUP
BLACK CUP / SOLDIER
Take your opponent’s cup off of the board and imprison it to your stash.
GOLD CUP
Steal any one BLACK cup (opponent’s soldier) from your opponent’s side of the board and imprison it to your stash.
RED CUP
Return one BLACK cup (opponent’s soldier) from your imprisoned stash and place it back onto your opponent’s side of the gameboard.
SILVER CUP
Reposition any BLACK cup (soldier) on either side of the gameboard just as long as the BLACK cup (soldier) doesn’t change sides.
TEAM YELLOW VS TEAM ORANGE
TEAM YELLOW
1 YELLOW CUP + 10 YELLOW CORKS
TEAM ORANGE
1 ORANGE CUP + 10 ORANGE CORKS
HOW TO PLAY BATTLE
GAME SETUP: Divide into 2 teams (1-2 players per team) and choose a cork color for your team. Each team will get 10 corks. Next, place the cups on the board according to the pattern shown above. Teams will stand approximately 5 steps back (one person measures using the heel to toe technique) from the Corkaine gameboard on opposite ends (or the same side if playing in a confined location) and place down their spot markers to mark their shooting distance. Gameplay begins after one quick round of paper-rock-scissors to determine which team goes first.
GAMEPLAY: Teams take turns shooting their corks one at a time at the opposing team’s BLACK cups (soldiers) on the opposite side of the gameboard. Once all corks have been shot by both teams, the round ends and both teams approach the gameboard to see which cups they have won. The team with the most corks in any one cup wins that cup and then follows the rules of that cup’s color (see cup rules above). When ruling the winners of the winning cups, the BLACK cups are ALWAYS ruled first and then followed by the GOLD cups, the RED cup, and then the SILVER cups (BOOGERS). Once all of the winning cups are accounted for, all corks are gathered up by both teams and a new round begins. Rounds of gameplay continue until all 9 BLACK cups (soldiers) of the opposing team’s side are won off of the gameboard at which point the game ends and the winner of Battle is declared.
TIE-BREAKER RULES: If the game ends in a tie, a sudden death round is used as the tie-breaker. In a sudden death round, all cups are removed from the gameboard and one BLACK cup is placed in the middle of the board. The first team to win that single BLACK cup (determined at the end of the sudden death round and after all corks have been shot by both teams) wins the tie-breaker and the game!
HOW CUPS ARE WON AT THE END OF A ROUND OF BATTLE
The team with the most corks in a cup wins that cup and then follows the rules of that cup’s color.
TEAM YELLOW – LINES UP HERE
TEAM ORANGE – LINES UP HERE
IMPORTANT NOTE: Only the BLACK cups are removed from the board. The GOLDRED, and SILVER cups stay where they are and are not moved.