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X Marks the Spot

The object of this game is to win the black cups off of the board while avoiding the red cup. The team with the most black cups in their stash after all of the black cups are won off of the board wins the game. However, if you win the red cup, you have to put one black cup back on the board each time it’s won, so be careful.

Type of Game: Win The Cup
DifficultyEasy
LineupOpposite or Same Side
# of Corks Per Team: 10
# of Steps Back: 6
x-marks-the-spot-
CUP RULES – WIN THE CUP
BLACK CUP
Take the cup off of the board and add it to your stash.
RED CUP
Give your opponent one BLACK cup from your team’s stash so that they can place it back anywhere on the board.
TEAM YELLOW VS TEAM ORANGE
TEAM YELLOW
1 YELLOW CUP + 10 YELLOW CORKS
TEAM ORANGE
1 ORANGE CUP + 10 ORANGE CORKS
HOW TO PLAY X MARKS THE SPOT

GAME SETUP: Divide into 2 teams (1-2 players per team) and choose a cork color for your team. Each team will get 10 corks. Next, place the cups on the board according to the pattern shown above. Teams will stand approximately 6 steps back (one person measures using the heel to toe technique) from the Corkaine gameboard on opposite ends (or the same side if playing in a confined location) and place down their spot markers to mark their shooting distance. Gameplay begins after one quick round of paper-rock-scissors to determine which team goes first.

GAMEPLAY: Teams take turns shooting their corks one at a time at the cups on the gameboard. Once all corks have been shot by both teams, the round ends and both teams approach the gameboard to see which cups they have won. The team with the most corks in any one cup wins that cup and then follows the rules of that cup (see cup rules in the top right corner). When ruling the winners of the winning cups, the BLACK cups are ALWAYS ruled first and then followed by the RED cup. Once all of the winning cups are accounted for, all corks are gathered up by both teams and a new round begins. Rounds of gameplay continue until all of the BLACK cups are won off of the gameboard.

TIE-BREAKER RULES: If the game ends in a tie, a sudden death round is used as the tie breaker. In a sudden death round, all cups are removed from the gameboard and one black cup is placed in the middle of the board. The first team to win that single black cup (determined at the end of the sudden death round and after all corks have been shot by both teams) wins the tie-breaker and the game!

HOW CUPS ARE WON AT THE END OF A ROUND OF X MARKS THE SPOT
The team with the most corks in a cup wins that cup and then follows the rules of that cup’s color.
TEAM YELLOW – LINES UP HERE
game-instructions-x-marks-the-spot
TEAM ORANGE – LINES UP HERE

IMPORTANT NOTE: only the BLACK cups are removed off of the board. The RED cup stays where it is at and is not moved.