Mind The Gap
Mind The Gap is a quick game filled with offensive and defensive strategy. The objective of this game is to fill the first row (the row closest to you) with BLACK cups before your opponent fills their row (the row closest to them) with BLACK cups. The first team to fill their row with BLACK cups, wins Mind The Gap!
Type of Game: Win & Make The Cup
Difficulty: Easy
Lineup: Opposite Sides Only
# of Corks Per Team: 10
# of Steps Back: 5

CUP RULES – WIN THE CUP

BLACK CUP
Move the cup to the first row of the team who won the cup’s side.
CUP RULES – MAKE THE CUP

RED CUP
For each team cork that makes it inside of the RED cup, that team gets to move 1 BLACK cup from their opponents first row back to the middle of the gameboard.
TEAM YELLOW VS TEAM ORANGE

TEAM YELLOW
1 YELLOW CUP + 10 YELLOW CORKS

TEAM ORANGE
1 ORANGE CUP + 10 ORANGE CORKS
HOW TO PLAY MIND THE GAP
GAME SETUP: Divide into 2 teams (1-2 players per team) and choose a cork color for your team. Each team will get 10 corks. Next, place the cups on the board according to the pattern shown above. Teams will stand approximately 6 steps back (one person measures using the heel to toe technique) from the Corkaine gameboard on opposite ends and place down their spot markers to mark their shooting distance. Gameplay begins after one quick round of paper-rock-scissors to determine which team goes first.
GAMEPLAY: Teams strategically toss their corks one at a time at the cups on the gameboard. Each team will try to toss their corks into the BLACK cups on the gameboard in an effort to win and/or defend as many of them as they can. The team with the most corks in any BLACK cup (AFTER all corks have been shot by both teams) wins that BLACK cup and moves it to the first row on their side of the gameboard. Teams can also play defense by tossing as many corks as they can into the single RED cup on the gameboard. For every team cork that is made into the RED (tallied at the end of the round) that team gets to move 1 BLACK cup from their opponents first row back to the middle of the gameboard. Important note: the RED cups are accounted for AFTER the BLACK cups are accounted for at the end of each round. Once all of corks have been tossed and all of the winning cups accounted for, all corks are gathered up and a new round begins. Rounds of gameplay continue until one of the competing teams completely fills their first row with all BLACK cups at which point the game ends and the winner is declared.
Designed and named by Sam Dahl of Shakopee, Minnesota
EXAMPLE SCENARIO: HOW 1 ROUND OF MIND THE GAP IS SCORED
The first team to fill the gap on the first row with 5 BLACK cups wins!
TEAM YELLOW SIDE

TEAM ORANGE SIDE