Honeycomb
This is the game of unthinkable comebacks. Teams that fall behind can come back to win it all by winning more GOLD cups before the game ends. The object of this game is to win more black cups off of the board than the opposing team. The team with the most black cups in their stash after all of the BLACK cups are won off of the board wins the game.
GAME SETUP: Divide into 2 teams (1-2 players per team) and choose a cork color for your team. Each team will get 10 corks. Next, place the cups on the board according to the pattern shown above. Teams will stand approximately 6 steps back (one person measures using the heel to toe technique) from the Corkaine gameboard on opposite ends (or the same side if playing in a confined location) and place down their spot markers to mark their shooting distance. Gameplay begins after one quick round of paper-rock-scissors to determine which team goes first.
GAMEPLAY: Teams take turns shooting their corks one at a time at the cups on the gameboard. Once all corks have been shot by both teams, the round ends and both teams approach the gameboard to see which cups they have won. The team with the most corks in any one cup wins that cup and then follows the rules of that cup (see cup rules in the top right corner). When ruling the winners of the winning cups, the BLACK cups are ALWAYS ruled first and then followed by the GOLD cups. Once all of the winning cups are accounted for, all corks are gathered up by both teams and a new round begins. Rounds of gameplay continue until all of the BLACK cups are won off of the gameboard. The team with the most BLACK cups in their stash after all of the BLACK cups are won off of the board wins the game.
IMPORTANT NOTE: only the BLACK cups are removed off of the board. The GOLD cups stay where they are at and are not moved.